![]() A melee based class with bonuses for wearing Light & Medium Weapons, Armor, and Shields. Fighter - Equivalent of the classic warrior, associated with the Fighter's Guild. There are no requirements for starting classes, but players can only choose two out of the four.ฤก. The player picks one at the start of the game, and may pick a second by joining its associated guild. Each one is also linked to and supported by one of the four major guilds in the game. Each is associated with a classic RPG character mold or archetype. The Class system was altered for the Dungeon Lords MMXII edition, and thus that is given its own page. ![]() Note: The information shown here is for the original or Collector's Edition only. However, the nature of the game makes it far more difficult if not impossible to finish with only one class. Players are not actually required to join any guilds nor gain any classes beyond their starting class. A second starter class and all other classes are gained by joining and doing guild quests. When a player starts the game, after choosing their race, he or she will select one starter class. Players are allowed to select two starter classes, two intermediate classes, and one advanced class. Every character is composed of up to 5 classes. Dungeon Lords puts a spin on this classic concept by allowing players to develop and customize their avatar. You might manage to get the game to lose track of where you are and get yourself loose from those doors.In many games, players have the option of choosing a class. Now that your mouse is super sensitive, try moving forward while spinning as fast as you can. Write down what these settings were at before so you can set them back to normal when you're done. ![]() If you have a mouse with a button for applying sensitivity modifiers, use that button to set your mouse as sensitive as you can. Go into your computer's settings and set your mouse sensitivity as high as it will go. Go into the game options and set Mouse X Sensitivity at 100. Maybe the doors will respond differently to walking. Go into Main Menu -> Options -> Keyboard, look up the Runlock Toggle key, and try pressing that so you can walk instead of run. Try rapidily blocking and not blocking while trying to move. If you have spells like Fireball that might inflict knockback on you if aimed at the ground, wall, or doors, then try those spells. There are a few spots in the Wilderness where I've gotten stuck in a small hole and backflipping worked when nothing else did. Try using the roll and backflip functions from the Athletics skill in each direction. ![]() North, south, east, west, northeast, southeast, northwest, and southwest. As many ways as you can should be at least 8 different directions. Try a neutral jump (jumping without holding any direction) and a running jump while facing as many ways as you can. Try this at least twice on each door in that pair of swinging doors. Try pressing E (or whatever button is bound to Activate) to operate the doors again. If there is an invisible wall separate from the doors then that is a different issue, but I'll list some things you can try with swinging doors. Try to stay out of the way of swinging or sliding doors until they finish their animation. It looks like your character is getting in the way of the door swing animation.
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